The management loop

Running the organization

Two-thirds of the game happens between matches. Hire the eight staff roles, train and keep the roster, then let sponsors and prestige compound your wins.

Every specialist gates something

Staff: the eight roles

Coach
Governs all training, caps every attribute ceiling, and slows veteran decay.
Analyst
Veto advice, opponent intel, monthly reports, and a map-training boost.
Scout
Reveals hidden attributes and grades targets; youth passes find wonderkids.
CEO
The business brain: buy and sell advice, plus day-to-day operations.
PR Manager
Grows reputation, brand and fan base: the sponsor economy.
Event Manager
Controls logistics cost; without one you overpay on travel and promo.
Psychologist
Moves morale and stress resistance, and fights burnout.
Physiotherapist
Prevents injury, trains the physical block, and tops up condition.
Four tabs, four gatekeepers

Training, decay & potential

Coach Gated by Coach
General attribute training; the coach’s specialty stats cap both ceiling and speed.
Map Practice Gated by Coach + Analyst
+2.5%/day active −1%/day idle 3 maps Full squad
Psychologist Gated by Psychologist
Trains the mental block: morale and stress resistance.
Physiotherapist Gated by Physiotherapist
Trains the physical block and manages condition, injury and illness.
The in-game training screen, where attributes are assigned to players per tab
Training
The auto-scheduler prioritises a player’s lowest skills regardless of role: manual training pays off once you know your roster.
Two meters, real promises

The Talk: morale & chemistry

AWPer s1mple
Morale 72
Chemistry 58
Language cohesion
Shared language
5-nationality mix
Cohesion tax mixed
Promises
“You’ll start next event” DUE WK 4
Kept morale Broken: transfer request
The weekly loop TrainingMoraleConversationsChemistryMatches
Buy · sell · loan

Scouting & transfers

Player demands Targets weigh wage, ambition, playtime and role before they sign.
Prestige gates Low prestige cannot attract stars; a slide makes your stars ask out.
Where to start Filter on role and free agents to avoid duplicates and fees.
The money engine

Sponsors, finances & the shop

Sponsors
6 slots Tiered D to S; sponsor quests pay out when targets are met.
Finances
2 wallets Operating and transfer budgets, plus a fan-growth marketing slider. bankruptcy / lawsuits
The shop
9 categories Gear feeds condition and comfort; 10 escalating bootcamp bases.
Five pressures, dramatised

The event system

Money Morale Development Retention Health
Fact vs inference Staff roles, training gates, budgets, sponsor quests and event pressures are datamined; balance notes are drawn from player reports.