Running the organization
Two-thirds of the game happens between matches. Hire the eight staff roles, train and keep the roster, then let sponsors and prestige compound your wins.
Every specialist gates something
Staff: the eight roles
Coach
Governs all training, caps every attribute ceiling, and slows veteran decay. Analyst
Veto advice, opponent intel, monthly reports, and a map-training boost. Scout
Reveals hidden attributes and grades targets; youth passes find wonderkids. CEO
The business brain: buy and sell advice, plus day-to-day operations. PR Manager
Grows reputation, brand and fan base: the sponsor economy. Event Manager
Controls logistics cost; without one you overpay on travel and promo. Psychologist
Moves morale and stress resistance, and fights burnout. Physiotherapist
Prevents injury, trains the physical block, and tops up condition.Four tabs, four gatekeepers
Training, decay & potential
Coach Gated by Coach
General attribute training; the coach’s specialty stats cap both ceiling and speed.Map Practice Gated by Coach + Analyst
+2.5%/day active −1%/day idle 3 maps Full squad
Psychologist Gated by Psychologist
Trains the mental block: morale and stress resistance.Physiotherapist Gated by Physiotherapist
Trains the physical block and manages condition, injury and illness.
Training
Two meters, real promises
The Talk: morale & chemistry
AWPer s1mple
Morale 72
Chemistry 58
Language cohesion Cohesion tax mixed
Shared language
5-nationality mix
Promises
“You’ll start next event” DUE WK 4
Kept morale Broken: transfer request
The weekly loop
Buy · sell · loan
Scouting & transfers
Player demands Targets weigh wage, ambition, playtime and role before they sign.
Prestige gates Low prestige cannot attract stars; a slide makes your stars ask out.
Where to start Filter on role and free agents to avoid duplicates and fees.
The money engine
Sponsors, finances & the shop
Sponsors
6 slots Tiered D to S; sponsor quests pay out when targets are met. Finances
2 wallets Operating and transfer budgets, plus a fan-growth marketing slider. bankruptcy / lawsuits The shop
9 categories Gear feeds condition and comfort; 10 escalating bootcamp bases. Five pressures, dramatised
The event system
Money Morale Development Retention Health
Fact vs inference Staff roles, training gates, budgets, sponsor quests and event pressures are datamined; balance notes are drawn from player reports.
Where this pays off