The role model

Player roles & attributes

A player is stored as two slots plus a flag: a main role (AWPer or Rifler), a secondary (Support, Lurker or Sniper) and an IGL flag. The engine collapses those into seven effective roles for rating.

Main role
AWPerRifler
Secondary role
SupportLurkerSniper
IGL flag
On / off
Job · attribute emphasis (informed guide) · tactic families

The seven roles

01

IGL

Stored

Calls the round: the in-game leader.

Drives
LeadershipTacticsTeamwork + Creativity, Stress
Runs Full-util execute · Split · Fake · Default / control
02

AWPer

Stored

Wins the opening pick with the sniper.

Drives
AWPReactionPerception + Clutch, Stress
03

Entry

Computed

First through the smoke to open the site.

Drives
RifleReactionSkill + Strength, Endurance, Pistol
Runs Fast execute · Full-util execute · Contact play · Split · Force
04

Lurker

Stored

Solo flank, reads and punishes rotations.

Drives
CreativityPerceptionClutch + Tactics, Stress
Runs Fake · Lurk · Default / control · Eco
05

Support

Stored

Throws the execute utility, plays for others.

Drives
GrenadesTeamworkProductivity + Tactics
Runs Full-util execute · Fake · Default / control · Eco
06

SecondAWPer

Computed

Hybrid sniper: AWPs situationally, rifles otherwise.

Drives
AWPRifleReaction + Pistol
07

Rifler

Stored

The generalist fragger baseline.

Drives
RifleSkillReaction + Grenades
Runs Fast execute · Contact play · Force
16 consumed · 5 ignored

Which attributes drive the sim

The single most valuable extracted fact: every one of the seven role scorers takes the identical 16-attribute signature. Role ratings consume 16 of the 21 attributes and ignore the other 5: the management, chemistry, durability and brand layer.

RoleSkillRifleAWPPistolGrenadesReactionPerceptionStrengthEnduranceCreativityClutchTacticsLeadershipTeamworkProductivityStress
IGL
AWPer
Entry
Lurker
Support
SecondAWPer
Rifler
Primary emphasis Secondary emphasis Consumed, baseline All 16 are consumed by every role (datamined fact). The primary / secondary split is an informed guide, not a datamined weight.
Ignored by role rating (5)
MoraleConflictLoyaltyHealthFame

These sit in the management / chemistry / durability / brand layer. Morale and health still feed the sim dynamically as team state, but none are part of raw role suitability.

Aim · Tactical · Mental · Physical

The 21 attributes

Every ability runs 1–20 (the headline rating equals a player’s skill). Each is flagged for whether it drives the match sim or sits off-sim.

drives the sim · off-sim, management layer

Aim
Skill

Overall firepower. Equals the player’s rating.

AWP

Sniping ability. The AWPer’s core stat.

Rifle

Rifle aim (AK/M4). Rifler & Entry base.

Pistol

Sidearm & pistol-round aim. Caps at 19.

Reaction

Speed flicking onto a target.

Grenades

Utility: smokes, flashes, molies. Caps 19.

Clutch

Composure in 1vX.

Tactical
Tactics

Game IQ: reads and adapts the round.

Leadership

The IGL trait. Only stat that can be 0.

Creativity

Off-angles & improv: the Lurker’s edge.

Perception

Awareness & info (engine: eyesight).

Mental
Teamwork

Trading and playing for the unit.

Stress

Nerves on the big stage.

Productivity

Trainability: how fast they grow. Caps 19.

Morale

Current mood: feeds the sim as team state.

Conflict

Friction with teammates (higher = worse).

Loyalty

Attachment to the org: drives transfers.

Fame

Marketability: pulls sponsors. 5–100 scale.

Physical
Health

Injury resistance.

Strength

Robustness: helps entries trade. Caps 19.

Endurance

Stamina across a long series.

The fame exception

Fame (pr) is a 5–100 popularity rating, not a 1–20 ability: the sponsor-pull stat, absent on lesser-known players.

NoName → Novice → Prodigy → Sensation → Competitor → Decent → Superstar → World Star → World Elite → Legend

Which technique with which players

Run contact / force / fast plays with high-rifle, high-reaction entries and clutchers. Full-util executes, defaults and fakes want a real IGL and a Support; lurks want a genuine Lurker; anchor CT holds around your AWPer. Browse the 576 tactics →