A Control
Default / controlCT play Connector and A3 to stabilize A control.
576 tactics across 8 maps: filter by map, side and economy. How tactics work →
CT play Connector and A3 to stabilize A control.
Two players push Apartments at round start to deny control.
Silent approach in Cave, instant explosive push on the first contact.
Silent approach in Tunnel, instant explosive push on the first contact.
Silent approach on Banana, instant explosive push on the first contact.
Silent approach in B Apartments, instant explosive push on the first contact.
Silent approach on Radio, instant explosive push on the first contact.
Silent approach on Short, instant explosive push on the first contact.
Silent approach in B House, instant explosive push on the first contact.
Silent approach in B Main, instant explosive push on the first contact.
Two CT players push Main to catch the attack early.
3 players on B Site hold from deep angles for maximum safety.
3 players on B Site hold from deep angles for maximum safety.
3 players on B Site hold from deep angles for maximum safety.
3 players on B Site hold from deep angles for maximum safety.
3 players on B Site hold from deep angles for maximum safety.
3 players on B Site hold from deep angles for maximum safety.
3 players on B Site hold from deep angles for maximum safety.
3 players on B Site hold from deep angles for maximum safety.
Two CT players push Box to catch the attack early.
Map control early, then a coordinated late A execute.
Map control early, then a coordinated late A execute.
Map control early, then a coordinated late A execute.
Map control early, then a coordinated late A execute.
Map control early, then a coordinated late A execute.
Map control early, then a coordinated late A execute.
Map control early, then a coordinated late A execute.
Map control early, then a coordinated late A execute.
A quick burst through A Main.
A quick burst through Long.
A quick burst through Mid + Apartments.
A quick burst through Ramp + Palace.
A quick burst through Hut + Squeaky.
A quick burst through Toilets + Long.
A quick burst through Main + Ivy.
A quick burst through A Main.
Two players push Hut at round start to deny control.
Two players push Ivy at round start to deny control.
Two CT players push Long to catch the attack early.
Two players push A Main at round start to deny control.
Two players push A Main at round start to deny control.
Two CT players push Main to catch the attack early.
Two players push Mid at round start to deny control.
Players take space on Mid and challenge Red Room and Donut.
CT play Red Room and Donut to stabilize Mid control.
Players take space on Mid and challenge Doors and Short.
CT play Doors and Short to stabilize Mid control.
Players take space on Mid and challenge Short and Apartments.