Immediate Mid control with fast collapse onto Red Room.

Round plan

How Fast Mid unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Don't wait for smokes: push on cooldown
    • Send a lurker
    • Custom push route
  2. Early
    • Early: fast mid control
    • Early: push map control
  3. Mid
    • Mid: split B
    • Mid: push forward
  4. Late
    • Late: commit B
  5. Post-plant
    • Post-plant: all play aggressive

Run in these strategies

The Ancient T gameplans that call Fast Mid, and the economy states they run it on.

Other Full Buy plays here

The alternative T full buy tactics on Ancient a strategy can swap to.

A Full Stack

Split
T Full Buy

Full utility execute onto A with three players from A Main and two from Mid.

Start Scripted start Ancient

B Late Contact

Contact play
T Full Buy

Slow hold in Cave to contact burst.

Start B site Ancient

Control B

Lurk
T Full Buy

Hold Cave and Mid with constant map pressure but minimal risk.

Start Scripted start Ancient

Double Fake

Fake
T Full Buy

Early presence on A with fake B hit and A execute at the end.

Start A site Ancient

Full Mid Domination

Contact play
T Full Buy

Smokes in Donut and Red Room for structured Mid takeover.

Start Split A / B Ancient

Late A

Default / control
T Full Buy

Full utility execute onto A at the late timing.

Start A site Ancient

Slow Mid to B

Lurk
T Full Buy

Slow Mid pressure with late commitment to B.

Start Scripted start Ancient

Split B

Split
T Full Buy

Three players hit Ramp while two split through Cave.

Start Scripted start Ancient