A Contact
Contact playFast push onto A Main for early info.
Two players push out of Red Room to fight Mid.
How Mid Crunch unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.
The Ancient CT gameplans that call Mid Crunch, and the economy states they run it on.
The alternative CT semi buy tactics on Ancient a strategy can swap to.
Fast push onto A Main for early info.
Deep off-angles on the site, no peeks.
Players group aroung A Site to organize defense based on Semi-Buy.
Players stack on A Site to strengthen defense in Semi-Buy situation.
Most of players actively play on Mid to get the information and prevent the possible attack.
Focus on controlling Heaven in right timing.
3 players rush Ramp together.
2 players push Ramp together.