Split onto A through Mid and A Main without much utility.

Round plan

How Contact Split A unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Use fewer default grenades
    • Delayed split (stagger the two groups)
    • Contact play (no util, react on sight)
    • Custom push route
  2. Early
    • Early: push map control
    • Early: fast mid control
  3. Mid
    • Mid: push forward
    • Mid: split A
  4. Late
    • Late: commit A
  5. Post-plant
    • Post-plant: some hold, some flank

Run in these strategies

The Anubis T gameplans that call Contact Split A, and the economy states they run it on.

Other Semi Buy plays here

The alternative T semi buy tactics on Anubis a strategy can swap to.

A Lurk Main

Lurk
T Semi Buy

One player holds A Main, waiting for CT mistakes while others hold defaults.

Start Scripted start Anubis

Anti Push B

Contact play
T Semi Buy

Team stays deep in B Main to punish CT aggression.

Start Scripted start Anubis

Contact Lurk B

Lurk
T Semi Buy

Round is based on lurker's success on B Site while the rest of team making noise on Mid and A.

Start Scripted start Anubis

Double Pump A

Fake
T Semi Buy

Fake pressure on A, fall back and then return for a sudden hit.

Start A site Anubis

Fake B

Fake
T Semi Buy

Noise and fake pressure toward B, then rotate for real hit at A.

Start B site Anubis

Mid Contact

Lurk
T Semi Buy

Four players peek Mid for early duels, one lurks around B for rotations.

Start Scripted start Anubis

Mid Lockdown

Contact play
T Semi Buy

Focused Semi-Buy duels to punish Mid defenders.

Start Scripted start Anubis

Tec Rush A

Contact play
T Semi Buy

Fast push through A Main - focus on close-range duels.

Start A site Anubis