Map control early, then a coordinated late A execute.

Round plan

How Default Hold + Late A unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Send a lurker
    • Delayed split (stagger the two groups)
    • Custom watch angles
  2. Early
    • Early: hold and gather info
  3. Mid
    • Mid: check for enemies
    • Mid: hold positions
  4. Late
    • Late: commit A
  5. Post-plant
    • Post-plant: all hold the plant

Run in these strategies

The Dust II T gameplans that call Default Hold + Late A, and the economy states they run it on.

Other Pistol plays here

The alternative T pistol tactics on Dust II a strategy can swap to.

B Contact

Contact play
T Pistol

Silent approach in Tunnel, instant explosive push on the first contact.

Start B site Dust II

Fast A

Fast execute
T Pistol

A quick burst through Long.

Start A site Dust II

Mid Control

Fast execute
T Pistol

Players take space on Mid and challenge Doors and Short.

Start Split A / B Dust II

Slow Mid Control

Contact play
T Pistol

Careful, utility-light Mid control with transition to Short or Lower.

Start Split A / B Dust II

Split A

Split
T Pistol

2 players take Mid space while 3 approach A through Long.

Start Scripted start Dust II