Default Hold + Late A
LurkMap control early, then a coordinated late A execute.
Silent approach in Tunnel, instant explosive push on the first contact.
How B Contact unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.
The Dust II T gameplans that call B Contact, and the economy states they run it on.
The alternative T pistol tactics on Dust II a strategy can swap to.
Map control early, then a coordinated late A execute.
A quick burst through Long.
Players take space on Mid and challenge Doors and Short.
Careful, utility-light Mid control with transition to Short or Lower.
2 players take Mid space while 3 approach A through Long.