2 players push Short together.

Round plan

How Short Push unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Peek/aggress without waiting for smokes
    • Use fewer default grenades
    • Custom push route
  2. Early
    • Early: aggressive push for picks
  3. Mid
    • Mid: allow rotations
    • Mid: hold defaults
  4. Late
    • Late: hold the site
  5. Post-plant
    • Retake: defuse only when site is clear

Run in these strategies

The Dust II CT gameplans that call Short Push, and the economy states they run it on.

Other Semi Buy plays here

The alternative CT semi buy tactics on Dust II a strategy can swap to.

A Contact

Contact play
CT Semi Buy

Fast push onto Long for early info.

Start Scripted start Dust II

A Site Turtle

Default / control
CT Semi Buy

Deep off-angles on the site, no peeks.

Start Scripted start Dust II

A Stack

Full-util execute
CT Semi Buy

Players group aroung A Site to organize defense based on Semi-Buy.

Start A site Dust II

A Stack

Full-util execute
CT Semi Buy

Players stack on A Site to strengthen defense in Semi-Buy situation.

Start A site Dust II

Active Mid

Default / control
CT Semi Buy

Most of players actively play on Mid to get the information and prevent the possible attack.

Start Scripted start Dust II

Anti-Lurk Setup

Lurk
CT Semi Buy

Focus on controlling Lower in right timing.

Start Scripted start Dust II

Short Push

Default / control
CT Semi Buy

3 players rush Short together.

Start Scripted start Dust II

Tunnel Crunch

Default / control
CT Semi Buy

Two players push out of Tunnel to fight Mid.

Start Scripted start Dust II