Two players push Mid mid-round to get information and prevent a possible attack.

Round plan

How Mid Retake unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Allow player boosts
    • Custom push route
  2. Early
    • Early: hold defaults
  3. Mid
    • Mid: push up
    • Mid: allow rotations
  4. Late
    • Late: hold the site
  5. Post-plant
    • Retake: always go for it
    • Retake: allow fake defuse

Run in these strategies

The Inferno CT gameplans that call Mid Retake, and the economy states they run it on.

Other Full Buy plays here

The alternative CT full buy tactics on Inferno a strategy can swap to.

A Crossfire Setup

Default / control
CT Full Buy

Library, Site and Pit establish a strong three-way crossfire.

Start Scripted start Inferno

B Passive + Short

Default / control
CT Full Buy

B players stay deep while Short pressures Mid.

Start Scripted start Inferno

Banana Control

Default / control
CT Full Buy

Banana is controlled From B and Mid rotations.

Start Scripted start Inferno

Mid Fight

Default / control
CT Full Buy

Coordinated aggressive Mid control.

Start Scripted start Inferno

Passive Mid Setup

Default / control
CT Full Buy

Mid play safely without taking early duels.

Start Scripted start Inferno

Retake B

Default / control
CT Full Buy

Players hold Church + CT and prefer to retake B rather than fight early.

Start Scripted start Inferno

Rotation Control

Default / control
CT Full Buy

Short and Long players rotate actively between A Site and Mid.

Start Scripted start Inferno

Stack B

Full-util execute
CT Full Buy

3 players stack on B Site for a prepared and structured defense.

Start Scripted start Inferno