Fast push through Mid - focus on close-range duels.

Round plan

How Tec Rush A unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Don't wait for smokes: push on cooldown
    • Save grenades for the execute
    • Custom push route
  2. Early
    • Early: fast mid control
    • Early: push map control
  3. Mid
    • Mid: push forward
    • Mid: split A
  4. Late
    • Late: commit A
  5. Post-plant
    • Post-plant: all hold the plant

Run in these strategies

The Inferno T gameplans that call Tec Rush A, and the economy states they run it on.

Other Semi Buy plays here

The alternative T semi buy tactics on Inferno a strategy can swap to.

A Lurk Apartments

Lurk
T Semi Buy

One player holds Apartments, waiting for CT mistakes while others hold defaults.

Start Scripted start Inferno

Anti Push B

Contact play
T Semi Buy

Team stays deep on Banana to punish CT aggression.

Start B site Inferno

Contact Lurk B

Lurk
T Semi Buy

Round is based on lurker's success on B Site while the rest of team making noise on Mid and A.

Start Scripted start Inferno

Contact Split A

Split
T Semi Buy

Split onto A through Mid and Apartments without much utility.

Start Scripted start Inferno

Double Pump A

Fake
T Semi Buy

Fake pressure on A, fall back and then return for a sudden hit.

Start A site Inferno

Fake B

Fake
T Semi Buy

Noise and fake pressure toward B, then rotate for real hit at A.

Start B site Inferno

Mid Contact

Lurk
T Semi Buy

Four players peek Mid for early duels, one lurks around B for rotations.

Start Scripted start Inferno

Mid Lockdown

Contact play
T Semi Buy

Focused Semi-Buy duels to punish Mid defenders.

Start Split A / B Inferno