Banana is controlled From B and Mid rotations.

Round plan

How Banana Control unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Allow player boosts
    • Custom push route
  2. Early
    • Early: push for map control
  3. Mid
    • Mid: push up
  4. Late
    • Late: hold the site
  5. Post-plant
    • Retake: always go for it
    • Retake: defuse only when site is clear

Run in these strategies

The Inferno CT gameplans that call Banana Control, and the economy states they run it on.

Other Full Buy plays here

The alternative CT full buy tactics on Inferno a strategy can swap to.

A Crossfire Setup

Default / control
CT Full Buy

Library, Site and Pit establish a strong three-way crossfire.

Start Scripted start Inferno

B Passive + Short

Default / control
CT Full Buy

B players stay deep while Short pressures Mid.

Start Scripted start Inferno

Mid Fight

Default / control
CT Full Buy

Coordinated aggressive Mid control.

Start Scripted start Inferno

Mid Retake

Default / control
CT Full Buy

Two players push Mid mid-round to get information and prevent a possible attack.

Start Scripted start Inferno

Passive Mid Setup

Default / control
CT Full Buy

Mid play safely without taking early duels.

Start Scripted start Inferno

Retake B

Default / control
CT Full Buy

Players hold Church + CT and prefer to retake B rather than fight early.

Start Scripted start Inferno

Rotation Control

Default / control
CT Full Buy

Short and Long players rotate actively between A Site and Mid.

Start Scripted start Inferno

Stack B

Full-util execute
CT Full Buy

3 players stack on B Site for a prepared and structured defense.

Start Scripted start Inferno