Two players push out of Connector to fight Mid.

Round plan

How Connector Crunch unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Peek/aggress without waiting for smokes
    • Use fewer default grenades
    • No AWP this round
    • Custom push route
  2. Early
    • Early: push for map control
  3. Mid
    • Mid: scout the enemy
    • Mid: hold defaults
  4. Late
    • Late: hold the site
  5. Post-plant
    • Retake: always go for it
    • Retake: allow fake defuse

Run in these strategies

The Mirage CT gameplans that call Connector Crunch, and the economy states they run it on.

Other Semi Buy plays here

The alternative CT semi buy tactics on Mirage a strategy can swap to.

A Contact

Contact play
CT Semi Buy

Fast push onto Ramp for early info.

Start Scripted start Mirage

A Site Turtle

Default / control
CT Semi Buy

Deep off-angles on the site, no peeks.

Start Scripted start Mirage

A Stack

Full-util execute
CT Semi Buy

Players group aroung A Site to organize defense based on Semi-Buy.

Start A site Mirage

A Stack

Full-util execute
CT Semi Buy

Players stack on A Site to strengthen defense in Semi-Buy situation.

Start A site Mirage

Active Mid

Default / control
CT Semi Buy

Most of players actively play on Mid to get the information and prevent the possible attack.

Start Scripted start Mirage

Anti-Lurk Setup

Lurk
CT Semi Buy

Focus on controlling Under in right timing.

Start Scripted start Mirage

Short Push

Default / control
CT Semi Buy

3 players rush Short together.

Start Scripted start Mirage

Short Push

Default / control
CT Semi Buy

2 players push Short together.

Start Scripted start Mirage