Team stays deep on Radio to punish CT aggression.

Round plan

How Anti Push B unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Save grenades for the execute
    • Contact play (no util, react on sight)
  2. Early
    • Early: hold and gather info
  3. Mid
    • Mid: hold positions
  4. Late
    • Late: commit B
  5. Post-plant
    • Post-plant: all hold the plant

Run in these strategies

The Nuke T gameplans that call Anti Push B, and the economy states they run it on.

Other Semi Buy plays here

The alternative T semi buy tactics on Nuke a strategy can swap to.

A Lurk Lobby

Lurk
T Semi Buy

One player holds Lobby, waiting for CT mistakes while others hold defaults.

Start Scripted start Nuke

Contact Lurk B

Lurk
T Semi Buy

Round is based on lurker's success on B Site while the rest of team making noise on Outside and A.

Start Scripted start Nuke

Contact Split A

Split
T Semi Buy

Split onto A through Outside and Hut without much utility.

Start Scripted start Nuke

Double Pump A

Fake
T Semi Buy

Fake pressure on A, fall back and then return for a sudden hit.

Start Scripted start Nuke

Fake B

Fake
T Semi Buy

Noise and fake pressure toward B, then rotate for real hit at A.

Start B site Nuke

Outside Contact

Lurk
T Semi Buy

Four players peek Outside for early duels, one lurks around B for rotations.

Start Scripted start Nuke

Outside Lockdown

Default / control
T Semi Buy

Focused Semi-Buy duels to punish Outside defenders.

Start Scripted start Nuke

Tec Rush A

Fast execute
T Semi Buy

Fast push through Hut - focus on close-range duels.

Start Scripted start Nuke