Two CT players push Ramp to catch the attack early.

Round plan

How Ramp Push unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Peek/aggress without waiting for smokes
    • Custom push route
  2. Early
    • Early: aggressive push for picks
  3. Mid
    • Mid: allow rotations
    • Mid: push up
  4. Late
    • Late: hold the site
  5. Post-plant
    • Retake: always go for it
    • Retake: defuse only when site is clear

Run in these strategies

The Nuke CT gameplans that call Ramp Push, and the economy states they run it on.

Other Pistol plays here

The alternative CT pistol tactics on Nuke a strategy can swap to.

B Safe Hold

Default / control
CT Pistol

3 players on B Site hold from deep angles for maximum safety.

Start Scripted start Nuke

Hut Collapse

Default / control
CT Pistol

Two players push Hut at round start to deny control.

Start Scripted start Nuke

Outside Control

Default / control
CT Pistol

CT play Garage and Main to stabilize Outside control.

Start Scripted start Nuke

Passive A Hold

Default / control
CT Pistol

Deep defensive setup on site with no early peeks.

Start Scripted start Nuke

Passive Control

Default / control
CT Pistol

Players play passive defense on both bomb sites and Outside.

Start Scripted start Nuke