Two players push Ramp mid-round to get information and prevent a possible attack.

Round plan

How Ramp Retake unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Allow player boosts
    • Custom push route
  2. Early
    • Early: push for map control
  3. Mid
    • Mid: push up
  4. Late
    • Late: hold the site
  5. Post-plant
    • Retake: always go for it
    • Retake: allow fake defuse

Run in these strategies

The Nuke CT gameplans that call Ramp Retake, and the economy states they run it on.

Other Full Buy plays here

The alternative CT full buy tactics on Nuke a strategy can swap to.

A Crossfire Setup

Default / control
CT Full Buy

Heaven, Hut and Main establish a strong three-way crossfire.

Start Scripted start Nuke

A Passive + Outside

Default / control
CT Full Buy

A players stay deep while Garage pressures Outside.

Start Scripted start Nuke

Outside Fight

Default / control
CT Full Buy

Garage, Heaven and Secret coordinated aggressive Outside control.

Start Scripted start Nuke

Passive Outside Setup

Default / control
CT Full Buy

Garage and Main play safely without taking early duels.

Start Scripted start Nuke

Retake B

Default / control
CT Full Buy

CT hold A Site and prefer to retake B rather than fight early.

Start Scripted start Nuke

Rotation Control

Default / control
CT Full Buy

Heaven and Main players rotate actively between A Site and Mid.

Start Scripted start Nuke

Secret Control

Default / control
CT Full Buy

Secret is controlled through Main and Garage rotations.

Start Scripted start Nuke

Stack B

Full-util execute
CT Full Buy

3 players stack on B Site for a prepared and structured defense.

Start Scripted start Nuke