Fast push in Hut for early info.

Round plan

How A Contact unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Don't wait for smokes: push on cooldown
    • Use fewer default grenades
    • No AWP this round
    • Custom push route
  2. Early
    • Early: aggressive push for picks
  3. Mid
    • Mid: hold defaults
  4. Late
    • Late: hold the site
  5. Post-plant
    • Retake: always go for it
    • Retake: allow fake defuse

Run in these strategies

The Nuke CT gameplans that call A Contact, and the economy states they run it on.

Other Semi Buy plays here

The alternative CT semi buy tactics on Nuke a strategy can swap to.

A Site Turtle

Default / control
CT Semi Buy

Deep off-angles on the site, no peeks.

Start Scripted start Nuke

A Stack

Full-util execute
CT Semi Buy

Players group aroung A Site to organize defense based on Semi-Buy.

Start Scripted start Nuke

A Stack

Full-util execute
CT Semi Buy

Players stack on A Site to strengthen defense in Semi-Buy situation.

Start Scripted start Nuke

Active Outside

Default / control
CT Semi Buy

Most of players actively play on Outside to get the information and prevent the possible attack.

Start Scripted start Nuke

Anti-Lurk Setup

Lurk
CT Semi Buy

Focus on controlling Secret in right timing.

Start Scripted start Nuke

Outside Push

Default / control
CT Semi Buy

3 players rush Outside together.

Start Scripted start Nuke

Outside Push

Default / control
CT Semi Buy

2 players push Outside together.

Start Scripted start Nuke

Secret Crunch

Default / control
CT Semi Buy

Two players push out of Secret to fight Outside.

Start Scripted start Nuke