Fake pressure on A, fall back and then return for a sudden hit.

Round plan

How Double Pump A unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Double-pump utility on execute
    • Never drop the bomb
    • Custom push route
  2. Early
    • Early: push map control
  3. Mid
    • Mid: fake A
  4. Late
    • Late: commit A
  5. Post-plant
    • Post-plant: some hold, some flank

Run in these strategies

The Nuke T gameplans that call Double Pump A, and the economy states they run it on.

Other Semi Buy plays here

The alternative T semi buy tactics on Nuke a strategy can swap to.

A Lurk Lobby

Lurk
T Semi Buy

One player holds Lobby, waiting for CT mistakes while others hold defaults.

Start Scripted start Nuke

Anti Push B

Contact play
T Semi Buy

Team stays deep on Radio to punish CT aggression.

Start B site Nuke

Contact Lurk B

Lurk
T Semi Buy

Round is based on lurker's success on B Site while the rest of team making noise on Outside and A.

Start Scripted start Nuke

Contact Split A

Split
T Semi Buy

Split onto A through Outside and Hut without much utility.

Start Scripted start Nuke

Fake B

Fake
T Semi Buy

Noise and fake pressure toward B, then rotate for real hit at A.

Start B site Nuke

Outside Contact

Lurk
T Semi Buy

Four players peek Outside for early duels, one lurks around B for rotations.

Start Scripted start Nuke

Outside Lockdown

Default / control
T Semi Buy

Focused Semi-Buy duels to punish Outside defenders.

Start Scripted start Nuke

Tec Rush A

Fast execute
T Semi Buy

Fast push through Hut - focus on close-range duels.

Start Scripted start Nuke