A Lurk Ivy
LurkOne player holds Ivy, waiting for CT mistakes while others hold defaults.
Noise and fake pressure toward B, then rotate for real hit at A.
How Fake B unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.
The Train T gameplans that call Fake B, and the economy states they run it on.
The alternative T semi buy tactics on Train a strategy can swap to.
One player holds Ivy, waiting for CT mistakes while others hold defaults.
Team stays deep in B House to punish CT aggression.
Round is based on lurker's success on B Site while the rest of team making noise in Pop Dog and A.
Split onto A through Pop Dog and Main without much utility.
Fake pressure on A, fall back and then return for a sudden hit.
Four players push Pop Dog for early duels, one lurks around B for rotations.
Focused Semi-Buy duels to punish A Site defenders.
Fast push through Ivy - focus on close-range duels.