Hold B House and Pop Dog with constant map pressure but minimal risk.

Round plan

How Control B unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Send a lurker
    • Contact play (no util, react on sight)
    • Delayed split (stagger the two groups)
    • Custom push route
    • Custom watch angles
  2. Early
    • Early: fast mid control
    • Early: push map control
  3. Mid
    • Mid: check for enemies
  4. Late
    • Late: commit B
  5. Post-plant
    • Post-plant: some hold, some flank

Run in these strategies

The Train T gameplans that call Control B, and the economy states they run it on.

Other Full Buy plays here

The alternative T full buy tactics on Train a strategy can swap to.

A Full Stack

Fake
T Full Buy

Full utility execute onto A with three players from Main and two from Ivy.

Start Scripted start Train

B Late Contact

Contact play
T Full Buy

Slow hold in B House to contact burst.

Start Scripted start Train

Double Fake

Lurk
T Full Buy

Early presence on A with fake B hit and A execute at the end.

Start A site Train

Fast Pop Dog

Lurk
T Full Buy

Immediate Pop Dog control with fast collapse onto A.

Start Scripted start Train

Full Pop Dog Domination

Split
T Full Buy

Smokes on Ivy and Connector for structured A Site takeover.

Start Scripted start Train

Late A

Default / control
T Full Buy

Full utility execute onto A at the late timing.

Start A site Train

Slow Ivy to B

Default / control
T Full Buy

Slow Ivy pressure with late commitment to B.

Start Scripted start Train

Split B

Split
T Full Buy

Three players hit Lower while two split through Upper.

Start Scripted start Train