Contact-based Main push on Full Eco.

Round plan

How Main Contact unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Save grenades for the execute
    • Zero-buy (full save)
    • Custom push route
  2. Early
    • Early: rush A
    • Early: push map control
  3. Mid
    • Mid: push forward
  4. Late
    • Late: commit A
  5. Post-plant
    • Post-plant: all hold the plant

Run in these strategies

The Train T gameplans that call Main Contact, and the economy states they run it on.

Other Eco plays here

The alternative T eco tactics on Train a strategy can swap to.

A Stack

Eco
T Eco

Team stacks A site expecting an execute.

Start A site Train

B Eco Rush

Eco
T Eco

Eco chaotic rush through B House.

Start Scripted start Train

Full Main Stack

Eco
T Eco

All five players hold Main, waiting for CT aggression.

Start Scripted start Train

Main Stack

Eco
T Eco

Full team group looking for duels on Main.

Start Scripted start Train

Stack B

Eco
T Eco

Slow Full Eco round towards B Site.

Start Scripted start Train