Main, Connector and A Site coordinated aggressive Mid control.

Round plan

How Pop Fight unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Peek/aggress without waiting for smokes
    • Custom watch angles
  2. Early
    • Early: hold defaults
  3. Mid
    • Mid: scout the enemy
  4. Late
    • Late: hold the site
  5. Post-plant
    • Retake: always go for it

Run in these strategies

The Train CT gameplans that call Pop Fight, and the economy states they run it on.

Other Full Buy plays here

The alternative CT full buy tactics on Train a strategy can swap to.

A Crossfire Setup

Default / control
CT Full Buy

A3, Sandwich and Pop Dog establish a strong three-way crossfire.

Start Scripted start Train

B Passive + Upper

Default / control
CT Full Buy

B players stay deep while Upper pressures B House.

Start Scripted start Train

Main Retake

Default / control
CT Full Buy

Two players push Main mid-round to get information and prevent a possible attack.

Start Scripted start Train

Passive A Setup

Default / control
CT Full Buy

A3 and Connector play safely without taking early duels.

Start A site Train

Pop Dog Control

Default / control
CT Full Buy

Pop Dog is controlled through Connector and A Site rotations.

Start Scripted start Train

Retake B

Default / control
CT Full Buy

CT hold Connector and prefer to retake B rather than fight early.

Start Scripted start Train

Rotation Control

Default / control
CT Full Buy

Pop Dog and Connector players rotate actively between A and B Site.

Start Scripted start Train

Stack B

Full-util execute
CT Full Buy

3 players stack on B Site for a prepared and structured defense.

Start Scripted start Train