Two players push out of Lower to fight B House.

Round plan

How Lower Crunch unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Peek/aggress without waiting for smokes
    • Use fewer default grenades
    • No AWP this round
    • Custom push route
  2. Early
    • Early: push for map control
  3. Mid
    • Mid: hold defaults
    • Mid: allow rotations
  4. Late
    • Late: hold the site
  5. Post-plant
    • Retake: always go for it
    • Retake: allow fake defuse

Run in these strategies

The Train CT gameplans that call Lower Crunch, and the economy states they run it on.

Other Semi Buy plays here

The alternative CT semi buy tactics on Train a strategy can swap to.

A Contact

Contact play
CT Semi Buy

Fast push in Main for early info.

Start Scripted start Train

A Site Turtle

Default / control
CT Semi Buy

Deep off-angles on the site, no peeks.

Start Scripted start Train

A Stack

Full-util execute
CT Semi Buy

Players group aroung A Site to organize defense based on Semi-Buy.

Start A site Train

A Stack

Full-util execute
CT Semi Buy

Players stack on A Site to strengthen defense in Semi-Buy situation.

Start Scripted start Train

Active A

Default / control
CT Semi Buy

Most of players actively play on A to get the information and prevent the possible attack.

Start Scripted start Train

Anti-Lurk Setup

Lurk
CT Semi Buy

Focus on controlling Pop Dog in right timing.

Start Scripted start Train

Ivy Push

Default / control
CT Semi Buy

3 players rush Ivy together.

Start Scripted start Train

Ivy Push

Default / control
CT Semi Buy

2 players push Ivy together.

Start Scripted start Train