Players stack on A Site to strengthen defense in Semi-Buy situation.

Round plan

How A Stack unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Use fewer default grenades
  2. Early
    • Early: hold defaults
  3. Mid
    • Mid: stack A
  4. Late
    • Late: stack the likely site
  5. Post-plant
    • Retake: allow fake defuse

Run in these strategies

The Train CT gameplans that call A Stack, and the economy states they run it on.

Other Semi Buy plays here

The alternative CT semi buy tactics on Train a strategy can swap to.

A Contact

Contact play
CT Semi Buy

Fast push in Main for early info.

Start Scripted start Train

A Site Turtle

Default / control
CT Semi Buy

Deep off-angles on the site, no peeks.

Start Scripted start Train

A Stack

Full-util execute
CT Semi Buy

Players group aroung A Site to organize defense based on Semi-Buy.

Start A site Train

Active A

Default / control
CT Semi Buy

Most of players actively play on A to get the information and prevent the possible attack.

Start Scripted start Train

Anti-Lurk Setup

Lurk
CT Semi Buy

Focus on controlling Pop Dog in right timing.

Start Scripted start Train

Ivy Push

Default / control
CT Semi Buy

3 players rush Ivy together.

Start Scripted start Train

Ivy Push

Default / control
CT Semi Buy

2 players push Ivy together.

Start Scripted start Train

Lower Crunch

Default / control
CT Semi Buy

Two players push out of Lower to fight B House.

Start Scripted start Train