Default Hold + Late A
LurkMap control early, then a coordinated late A execute.
Silent approach on Radio, instant explosive push on the first contact.
How B Contact unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.
The Nuke T gameplans that call B Contact, and the economy states they run it on.
The alternative T pistol tactics on Nuke a strategy can swap to.
Map control early, then a coordinated late A execute.
A quick burst through Hut + Squeaky.
Players take space on Outside and challenge Garage and Heaven.
Careful, utility-light Outside control with transition to Secret or Main.
2 players take Outside space while 3 approach A through Hut and Squeaky.