Full utility execute onto A with three players from Hut and two from Squeaky.

Round plan

How A Full Stack unfolds across the round: from the setup call through the early, mid and late timings to the post-plant.

  1. Basic
    • Double-pump utility on execute
  2. Early
    • Early: hold and gather info
  3. Mid
    • Mid: split A
  4. Late
    • Late: commit A
  5. Post-plant
    • Post-plant: some hold, some flank

Run in these strategies

The Nuke T gameplans that call A Full Stack, and the economy states they run it on.

Other Full Buy plays here

The alternative T full buy tactics on Nuke a strategy can swap to.

B Late Contact

Contact play
T Full Buy

Slow hold on Ramp to contact burst.

Start B site Nuke

Control B

Split
T Full Buy

Hold Ramp and Outside with constant map pressure but minimal risk.

Start Scripted start Nuke

Double Fake

Fake
T Full Buy

Early presence on A with fake B hit and A execute at the end.

Start Scripted start Nuke

Fast Outside

Split
T Full Buy

Immediate Outside control with fast collapse in Main.

Start Scripted start Nuke

Full Outside Domination

Split
T Full Buy

Smokes in Garage and Main for structured Outside takeover.

Start Scripted start Nuke

Late A

Default / control
T Full Buy

Full utility execute onto A at the late timing.

Start A site Nuke

Slow Outside to B

Contact play
T Full Buy

Slow Outside pressure with late commitment to B.

Start Scripted start Nuke

Split B

Split
T Full Buy

Three players hit Ramp while two split through Secret.

Start Scripted start Nuke